Run e861616e-8100-43e6-a8d3-39047b5b6669. 80 completed of 80 planned games. 95% Wilson intervals; descriptive evidence only.
What was registered
Experiment a5e9b3f1-8ace-418f-b8e8-bd54c825c5c9 was registered under
patterns/ntuple-leaf before the candidate was frozen: the frozen tables at
artifacts/ntuple/hex-portfolio-main.bin as the leaf of the baseline's exact
search configuration (depth 3, 1.5 s budget, 8 scenarios, 4 sampled worlds) in
slot 0, expectimax-v2-plan in slot 1, eta and fast in the other seats, on
seeds 320 to 339 in deterministic mode, 80 games. The rule: all games complete
validly with no server timeout moves; support only if the 95% interval of the
paired per-seed win difference between slots 0 and 1 lies above zero.
Run e861616e-8100-43e6-a8d3-39047b5b6669 played all 80 with twelve matches in
flight. The two searches ran as separate remote processes against the server
and saw only their own seated view and event history; the tables were loaded
from the file named in the policy registry, whose SHA-256
(f8e61e66…) is recorded with the candidate's receipt. Games averaged 73
turns.
Slot / policy
Wins
Completed
Win rate
95% Wilson interval
Mean points
0 / ntuple-leaf
46
80
57.5%
46.6% to 67.7%
8.28
1 / expectimax-v2-plan
25
80
31.2%
22.2% to 42.1%
6.90
2 / eta
5
80
6.2%
2.7% to 13.8%
6.10
3 / fast
4
80
5.0%
2.0% to 12.2%
6.03
The result agrees with the engine-arena screens: at depth 3
against depth 3 on 64 fresh engine seeds the contrast was +0.242, and here
through the protocol on 20 seeds it is +0.263.
One game, viewed from above
The first match of the cohort, seed 320 in its first rotation, which the
tables' seat won in 65 turns. It is a real recorded game chosen for the replay;
it does not by itself establish which policy is stronger.
ntuple-leaf slot 0’s turn
Turn 0 · Place a settlement · 10 points to win
Bank19Brick19Lumber19Wool19Grain19Ore25 development cards left
N
ntuple-leaf slot 0
Playing
0 VP
0 resource cards0 development cards0 settlements0 cities0 roads0 knights played
Longest route: 0
E
expectimax-v2-plan slot 1
0 VP
0 resource cards0 development cards0 settlements0 cities0 roads0 knights played
Longest route: 0
E
eta slot 2
0 VP
0 resource cards0 development cards0 settlements0 cities0 roads0 knights played
Longest route: 0
F
fast slot 3
0 VP
0 resource cards0 development cards0 settlements0 cities0 roads0 knights played
Longest route: 0
Actions & conversation
1 events · since the previous position
Table
The game started.
Game 1 in the scheduled cohort.
120 of 164 recorded positions. Board changes between positions are grouped.
Replay sources
Game 9d5618a5-c94e-4311-a2a4-9ad40d0b1b12 · version 14
Public events: 960d87fb6e1267996c409829d57731e18223ae26db392ee53887fc9b34faeb5b
Limitations
One lineup, one seat rotation scheme, and twenty seeds. The interval is wide
because the cohort is small; the engine screens on more seeds carry the
sharper estimate. Both searches negotiate only with the fixed builders'
willingness model, so nothing here speaks to trade-rich tables with
negotiating opponents or to play against humans. The tables decide more slowly
than the hand-written leaf under the same budget, which the 1.5 s cap absorbs
at depth 3 but which would matter under a tighter deadline.
Run record · Public frame source SHA-256: 20d74cd3af2c892ed69591e1c0479164c3bb76762bddc7ca15ac8a519955902c.